![]() ![]() This game is a lot denser and constantly giving you things to do. 64 had more open levels, but depending on the mission most of each level was just empty space. ![]() 3D Land used the hidden star coins like power stars in that you needed a certain number of them in order to unlock the next levels/worlds 3D World's green stars could hold the same function here. ![]() The main difference between the two is that you don't have to exit and restart the level each time you complete one mission and 3D World has a lot more levels. The most similar one we've seen so far is a stamp hidden behind a block wall in Bowser's highway that requires a soccer bomb. In this instance there could quite easily be a chain chomp for you to free to uncover a green star. There are stars you can get from things like catching bunnies or rescuing a toad from a scary shadow.Maybe a bonus room/cloud level for a green star. 8 green coins give you green a green star. Red coins are one of many things that can be in levels.There might be race/speed versions of levels like in Mario Galaxy and 3DLand. The levels have timers and you can compete with others for fastest times. Get to the end, could be a boss fight level.After unlocking the red ! blocks, come back and fly through some rings.Shoot from either the field cannon or mountain cannon to reach the star. Climb to the top of the mountain again before slow koopa troopa gets there.Climb to the top of the mountain and fight King Bob-Omb.Basically 3D World's approach combines the Mario 64 approach into a single level: ![]()
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